Cityscape with Inclined Planes
- Due Sep 28, 2015 by 11:59pm
- Points 100
Cityscape with Inclined Planes
Illustration above by Tadahiro Uesugi
Matte Painting for Spirited Away (traditional animated movie by Hayao Miyazaki)
Concept Art for the Last of Us game by Michael Richards
The teacher will lead students through the process of how to draw a simple one point perspective exterior space from an average standing eye level/horizon line (approximately five feet, in scale, above the ground line). The teacher will also demonstrate how to draw inclining and declining planes by using ascending and descending vanishing points. Also, the method of how to construct and place, in scale, a simple vehicle and figures in the composition will be reviewed. Students will receive advice regarding strategies of how to utilize reference properly, viewing said reference as a starting point and not something to be copied verbatim. And students will be instructed on how to simplify complex architectural forms in perspective.
REQUIRED ELEMENTS:
- Two visible sides of a street
- The transferring of heights in depth (Lamposts, garbage cans, parking meters, etc.) This must be repeated at least three times in the environment and cannot be organic forms such as trees or shrubs.
- Multiple figures on each street
- Integration of a simple vehicle
- At least TWO Ascending or Descending planes on the main diminishing street that are VISIBLE in the image and reasonably close to the picture plane. These planes are in addition to any level planes of the road (if there are any).
PROBLEM: To portray a section of a city in one point perspective—and from imagination. Some of the sidewalks, and adjoining roadways, of said city should be tilted planes: either ascending or descending planes.
- The city should be invented, and of your own design. This means that you need a concept first. But it does not preclude looking at reference for inspiration.
- You want to consider the nature of the city that you want to portray, and, in particular, the nature of the section of a particular neighborhood that you will draw.
- This involves thought about commercial versus residential space, or a combination of the two; socio-economic status of the neighborhood; age and style of the architecture; the consistency, or eclecticism, of the various built structures, etc.
- As visual problem solvers, we often begin by brainstorming, through words and drawings. So we will begin to do both before we even consider the final drawing.
2. Place a "window" on your paper that measures 9" high and 16" wide or 11" x 20" (if you want to work larger).
5. Locate the approximate height of your horizon/eye level. How much of your drawing will reside above it and how much below?
- Always start from the ground up: Sketch rectangles first, rectangles that represent the streets, as well as those sections of street that buildings will stand on. (Don’t forget sidewalks and curbs.)
7. Again, with your instruments, block in the location of the sidewalks and their curbs. Then establish the locations of the foundations of the buildings.
8. Remember that your cityscape must have tilted planes. So, decide how far the sidewalk will continue as a flat, horizontal plane until it angles upward, downward, or both.
- Remember that the vanishing points for the tilted planes of the streets must be located on a vertical line perpendicular to the horizon line and emanating from the original vanishing point; inclined planes have ascending vanishing points on this vertical line, whereas declined planes have descending vanishing points on this vertical line.
- However, the only lines of the buildings that will trace up, or down, to this auxiliary vanishing points are those lines that reside on the sidewalk: the bottom line of the building and the bottom line of the door. All other receding horizontal lines must be traced back to the original vanishing point on the horizon.
- continue to implement alternating and repeating patterns in perspective
- continue to place the human form in perspective while maintaining consistent scale with surroundings
- learn how to create ascending and descending planes
- learn how to create and integrate a simple vehicle
- continue reviewing the box theory of perspective
- how to maintain consistent proportions throughout an image
- station point, field of focus
- convergence, diminution and foreshortening
Rubric
Criteria | Ratings | Pts | |||||
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Execution of proper scale, distances and measurements: Following technical processes
Set up the mechanics of a perspective drawing should be accurate and remain consistent within the dimensions established by the student for their particular piece.
threshold:
pts
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pts
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Readibility of Visual Information
Subjects in the picture must be easy to decipher for the average viewer. Odd tangents must be avoided that break down the illusion of depth/space.
threshold:
pts
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pts
--
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Placement of the station point and planning of the content
The "cone of vision" should be made large enough to fit the entire subject comfortably within the picture without geometric distortion. The location of various objects should be considered in relation the viewer's POV.
threshold:
pts
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pts
--
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Creativity and Appeal
The final product should be ORIGINAL (no appropriation of existing fictional copyrighted characters, etc). The product should be designed in a manner that creates visual interest beyond the basic expectations of the assignment.
threshold:
pts
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pts
--
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Craftsmanship
Unnecessary lines are erased. Lines are executed cleanly. Line weights are logical in relation to the depth being depicted.
threshold:
pts
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pts
--
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Completion of Basic Assignment Expectations
Is it "finished" Are there at least three arches? Does it have four pedestals? Is it in one-point? Are there four sculptures? Is the room at least 12" high and 26" long? Are there architectural details that make the space believable?
threshold:
pts
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pts
--
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Presentation
Drawing must be free of smudges, rips, tears, creases or any other foreign substances not relavant to the final product.
threshold:
pts
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pts
--
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This criterion is linked to a Learning Outcome
Comprehension of Perspective Principles
Establish a greater understanding of the principles of linear and atmospheric perspective
threshold:
3.0 pts
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pts
--
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This criterion is linked to a Learning Outcome
Human Scale to Architecture
Gain more accuracy in relating human scale to architecture
threshold:
3.0 pts
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pts
--
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This criterion is linked to a Learning Outcome
Improvement in Precision
Strive to become more precise in their drawings.
threshold:
3.0 pts
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pts
--
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This criterion is linked to a Learning Outcome
Moving the viewer through 3D space
Understand how to direct a viewer's eye when moving through a 3D space
threshold:
3.0 pts
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pts
--
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This criterion is linked to a Learning Outcome
Perspective Drawing
This outcome criteria covers the following:
1pt Linear Perspective
2pt Linear Perspective
3pt Linear Perspective
threshold:
3.0 pts
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pts
--
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This criterion is linked to a Learning Outcome
Portraying Illusionistic Depth
Students will strive to obtain greater skill in portraying illusionistic volume and depth in perspective drawing
threshold:
3.0 pts
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pts
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This criterion is linked to a Learning Outcome
Professional Practices
Apply professional practices:
Meet Assignment Requirements
Document and turn in work as instructed
Participate in Critique
Critically analyze works of art/design
Employ appropriate art/design vocabulary
Think with precision
Speak with cogency
Effective use of tools and materials
Engage in projects that show relevance to professional practice
Professionalism: practice professionalism as defined in the attendance and grading policy
threshold:
3.0 pts
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pts
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Total Points:
100
out of 100
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